
Once GZDoom adds support for cutscenes that play in the middle of a level, this will change. Mostly! The intro and two final level cutscenes play in full, but the rest of them only have their audio play in-game. You can try, but I wouldn't recommend it unless you really want your Doomguy/character to rely on magic wands and melee weapons for 99% of the game. If you don't have any other IWADs, MeenTC will automatically boot up.Ĭan I play this TC with my favorite gameplay mod? As long as you have GZDoom, you can select it in the game file menu and play it without any issues. In addition, this TC uses the Raven inventory system for items and secondary fire for melee weapon handedness, so be wary of that.ĭo I need the Doom/Doom II WAD to play this? Various pieces of cut content have also been added back into the game, as well as some brand-new secret levels for the bravest bookworms out there.ĭownload (v0.9) NOTE: I advise using GZDoom v4.8.1 (the latest version) due to recent FMV cutscene developments. However, some things have been tweaked and improved upon to make it a more enjoyable experience than the original. Meen, an edutainment FPS from 1995 by the infamous Russian-American game studio Animation Magic.Īll 36 levels from the original have been remade every enemy, boss, item, and decoration is here. MeenTC is a standalone IWAD for GZDoom that recreates the gameplay of I.M. (They're way too big to make deathmatch fun, anyway.) The WAD's levels have co-op starts, but no deathmatch support. Oh, and to reiterate: this WAD is for Doom II only. However, due to a engine-level issue with the CheckReload action and the super shotgun replacement, I recommend playing it (and doing demos) with the "Latest PrBoom" setting.įor those who use (G)ZDoom, don't fret AAA has special support for that port (at the cost of some leftover D2 visual effects and a couple of gameplay differences).
#Custom fmv animations in gzdoom full
OGG music.Ī full list of credits (and lore) can be found in the readme file.ĪAA was designed for Boom and source ports that support its features, like PRBoom+ and DSDA-Doom.

This total conversion uses the OTEX texture pack, as well as ColdPal by ReaperAA and the Zelda's Adventure soundtrack for its.

You can play fun carnival games in the second level!

Powerful new weapons, ranging from giant rusty scissors to a staggering elephant gun to a fast-firing flamethrower! OGG soundtrack from a high-quality game - Zelda's Adventure! (An optional file with MIDI music replacements is included.) You can ingest terrifying amounts of wine, laudanum, and medical cocaine!Ī high-quality. It's a total conversion for Doom II featuring custom everything! (As much as Boom's engine would allow, anyways)Įight medium-difficulty levels (plus a credits map) featuring locations such as a crazy circus, underground caverns, a fishing village, a huge castle, and more!Ī brand-new enemy roster consisting of screeching harpies, living suits of armor, killer kobolds, and more! I've never been that good at selling products and making opening threads, so I hope the following descriptions and screenshots convince you to give Austrian Avian Association a whirl! I've been working on this wintery, episode-length total conversion for Doom II since early November, and it's finally complete after several delays! In it, you play as Katarina Berger, a Schnabelperchten doctor who has to save her home (and, potentially, the world) from a sudden invasion of monsters caused by humans fucking around and finding out.
